Monday, September 3, 2012

Environment Scene - The Garden

The whole environment.

The starting point of the game.

The lake in the environment scene.

The path that the user needs to follow.

Another view for the environment.

3D Models

Dragonfly 1

Dragonfly 2
Garden Bench

Notice Board

Garden Trash Garbage

Garden Pond

Monday, August 13, 2012

Interaction List

Interaction List

A3 Portfolio

Content Board

Content Board - Sketches

Context + Space&Form Board

Context + Space&Form Board - Sketches

Context + Space&Form Board - Sketches

Emotion Board

Interaction Board

Interaction Board - Sketches

Monday, August 6, 2012

Mind Map - Dragonfly

Mind Map - Dragonfly
Mind Map - Content

Mind Map - Context


Mind Map - Interaction

Project Overview

Project Title                       :
Life Cycle of a Dragonfly.

Target Audience              :
6 - 12 years old, primary school student.

Objective                            :
  • To create awareness about dragonfly creature.
  • To educate the user about the life cycle of a dragonfly.
  • To educate the user about dragonfly's predator.
  • To create an edutainment learning application/game.
  • To create an educative and engaging application/game.

Description                        :
  • There will be a starting page before the user starts playing the application. On the starting page which is it will be the start menu of the application, it will give options/settings buttons for the user to choose. At here the game using GUI design to display the start menu with background image. "Play" and "Exit" buttons will have in the start menu.
  • As the user choosing "Play", the game will begin. From the start menu screen, it will directly straight go to the gameplay. The "Exit" button is for the user to close the application.
  • A pop up info will come out on the screen giving a brief introduction of the application and also a list of instruction design visually on how the user can navigate and interact with the objects that will have in the environment.
  • The user will play the game as third person view, controlling a dragonfly to flythrough the environment in the application.
  • Game mechanism - flythrough, walkthrough, levels, obstacles, achievement/rewards system.
  • In this application, there will have 2 levels/stages. How the environment is been designed? What will happen? And what interaction will have? Flow of the application of each levels will be described as in the table below        :

First Level
Content :
  • Getting to know about dragonfly body parts.

Context :
  • Find hidden body parts of dragonfly in the environment.
  • Information about the body part of the dragonfly.
  • An anatomy picture of a dragonfly.

Gameplay :
  • The camera view will be in third person, controlling a dragonfly flythrough the environment in the application.
  • Pond/lake with some bushes will be the setting for the environment.
  • As the game start, a pop up info will come out on the screen showing the objectives that user must achieve in this first level.
  • The objective is finding the dragonfly body parts hidden inside the environment.
  • There will be 5 body parts of dragonfly that the user needs to find which are the head, body, abdomen, wings and legs. Each part that the user needs to find will be in a glowing circle.
  • The obstacle in this application is several false body parts will also be placed inside the environment.
  • After the 5 body parts have been collected correctly, the user considered success in this level and can go to the next level.
  • An anatomy picture of a dragonfly will be showed as the reward that the user will get after success in this level.

Interaction :
  • Pop up info will come out on the screen giving instruction to the user.
  • Collecting items which is the body parts of the dragonfly.
  • Collecting a correct body part will increase the score, while collecting a false body part will deduct the score.
  • Sound will produce after collecting each of the body part.
Second Level
Content :
  • Getting to know about dragonfly foods.

Context :
  • Food that they eat during nymph stage.
  • Food that they eat during dragonfly stage.
  • "Dragonflies as Food." Their predators.

Gameplay :
  • The camera view will be in third person, also controlling a dragonfly.
  • Pond/lake with some bushes will be the setting for the environment.
  • At this level, a pop up info will come out on the screen showing the objectives the user must achieve.
  • The objectives are to find the dragonfly's food and to avoid from colliding with the dragonfly's predator.
  • There will be several kind of food that will be hidden in the environment and each food will be in a glowing circle.
  • The predators will move around inside the environment as the obstacles for the user.
  • Health bar system will have in this level.


Interaction :
  • Pop up info will come out on the screen giving instruction to the user.
  • Collecting items which is the dragonfly's food.
  • Colliding with the predators will give damage and affect the health bar.
  • Collecting the foods will increase the score while colliding with the predators will affect the health bar.